Following multiple reports of third-party Nvidia RTX 3080 cards crashing. A site called Igor’s Lab speculated that Nvidia’s partners were cheaping out on the capacitors (POSCAP types) used in their third-party RTX 3080s and the message spread by numerous articles cited Igor’s Lab to publish headlines like “NVIDIA GeForce RTX 3080 Stability Woes Traced To Cheap Capacitors” and “Capacitor issues are causing RTX 3080/3090 crashes.”
There are typically two types of capacitors found underneath a modern GPU’s chip: Multilayer Ceramic Capacitors MLCC and tantalum polymer capacitors POSCAPS. Both capacitors have their pros and cons; MLCC is smaller but performs better at higher clock speeds. POSCAPS are larger in capacitance and take care about bulk filtering (lower frequencies) but are not as good when running at high clock speeds.
The reported issue that blamed particlularly POSCAP capacitors make the industry to respond: MSI, Gigabyte, and Zotac graphic card manufacturers have all issued statements claiming the capacitors are not the problem, and that new Nvidia drivers can address any stability issues in the cards. That’s Nvidia’s position too, and it released a new driver to address stability issues with the RTX 30 GPU line.
Gigabyte Statement Regarding the SP-CAP and MLCC Capacitor on GeForce RTX 3080 Graphics Cards:
In response to the recent reports speculating that the use of POSCAP capacitors on the GeForce RTX 3080 graphics cards could lead to stability issues and crashes, we would like to clarify the issue with the following statement:
- It is false that POSCAP capacitors independently could cause a hardware crash. Whether a graphics card is stable or not requires a comprehensive evaluation of the overall circuit and power delivery design, not just the difference in capacitor types. POSCAPs and MLCCs have different characteristics and uses, thus it is not true to assert that one capacitor type is better than the other.
- The GIGABYTE GeForce RTX 30 graphics cards are designed in accordance with NVIDIA specifications, and have passed all required testing, thus the product quality is guaranteed. GIGABYTE GeForce RTX 3080 GAMING OC and EAGLE OC series graphics cards use high-quality, low-ESR 470uF SP-CAP capacitors, which meet the specifications set by NVIDIA and provide a total capacity of 2820u in terms of GPU core power, higher than the industry’s average. The cost of SP-CAP capacitors is not lower than that of MLCCs. GIGABYTE values product integrity highly and definitely does not reduce costs by using cheap materials.
NVIDIA has released a driver (version 456.55) on September 29, 2020 that improves stability. Users are advised to update to the latest driver for optimized performance. For users who have any concern, please contact our local service centers or representatives.
GIGABYTE has been constantly improving and optimizing product quality, especially in terms of thermal designs, to provide the best gaming experience to the consumers for decades. For the latest AORUS GeForce RTX 30 graphics card series, we have also paid extra attention to the cooling performance and introduced industry-leading solutions such as MAX-Covered Cooling to ensure that the operation of each component is stable.
Appendix – Comparison Chart
Model | NVIDIA RTX 3080 Reference Design | GIGABYTE RTX 3080 GAMING OC & EAGLE OC |
GPU core Power | SP-CAP 220u/9m OHM *5 MLCC 22u *10 | SP-CAP 470u/6m OHM *6 |
Total Capacity(u) | 1320u | 2820u |